Conquerors | 1.5.1 !!better!!
This guide covers mechanics, balance changes (compared to 1.0c), advanced strategies, and the unique meta that defined this patch.
🏹 Faction-Specific
- Legion (Roman-style): Shieldwall now costs 10% less stamina.
- Nomads: Horse archer accuracy penalty while moving increased by 5%.
- Dragon Empire: Fire lance damage spread radius reduced by 1.5 meters.
Conquerors 1.5.1 — Patch Spotlight
Conquerors 1.5.1 is a focused stability and balance update that tightens gameplay, fixes several progression-blocking bugs, and polishes visuals for a smoother experience. Highlights below. conquerors 1.5.1
The Opening (First 45 Seconds)
- Do not queue 8 peasants immediately. You only need 4.
- Send 2 to gold (top right corner of most maps), 2 to wood.
- Immediately use your starting gold to buy a Scout. Vision wins games in 1.5.1.
Known Issues
- Some players may experience rare sound pops on older audio drivers — workaround: toggle audio device in settings.
- Achievement “Marathon Conqueror” progress might not display in the client UI but is still tracked server-side.
5. Soldiers & NPCs
You are not fighting alone. The mod allows you to spawn AI soldiers to fight for you. This guide covers mechanics, balance changes (compared to 1
- Infantry Types:
- Standard Soldier: Basic rifleman.
- Heavy Gunner: Slow but suppresses enemies.
- Sniper/Recon: Long-range damage.
- Medic: Heals nearby units.
- Commands:
- If you hold a Commander Sword or Whistle, you can tell your troops to Follow, Stand Guard, or Charge.