Evoker - Ui Pack V4 !full!
This guide covers installation, setup, core features, customization, and troubleshooting.
2. Installation (Step-by-Step)
Feature Look: Evoker UI Pack v4
Target Audience: Game developers, UI/UX designers, and indie studios building dark fantasy, magic-infused, or high-tech fantasy interfaces.
Core Features
-
Modular UI Components
- Pre-built HUD elements: health/mana orbs, ability icons, minimap frames, chat panels, quest logs, and inventory grids.
- Fully scalable vector-based or high-res PNGs (typically 4K ready).
-
Customization Options
- Color-swap palettes (e.g., arcane blue, necrotic green, ember orange).
- Toggleable borders, glows, and runic decals.
- Editable PSD/AI/XD/Figma source files included.
-
Animations & Effects
- Hover states, toggle transitions, and cooldown swipe effects.
- Particle overlays (mana sparks, corruption mist, etc.) for dynamic backgrounds.
-
Prefab Support
- Drag-and-drop prefabs for Unity (uGUI/UI Toolkit) and Unreal (UMG).
- Optional support for web frameworks (React/Vue) as CSS+SVG components.
-
Responsive Layouts
- Anchored panels for 16:9, 21:9, and mobile resolutions.
- Safe-zone templates for console/PC.
-
Iconography
- 150+ skill/equipment/map icons in matching “Evoker” art style (brutalist fantasy meets neon runes).
-
Fonts & Sound Effects
- Licensed display font for UI text (plus fallback suggestions).
- UI click/hover/notification SFX (optional add-on).
What’s New in V4 (typical for a version jump)
- Full dark mode & high-contrast accessibility variant.
- Blueprint/visual scripting demo scenes (for Unity/Unreal).
- Support for controller navigation (console-ready).
- Extra “Corrupted” variant of all panels (damaged textures, jagged edges).