Fallout 4 Modern Firearms 2.6.9

Feature: Fallout 4 — Modern Firearms 2.6.9

5. Distribution & Enemy Use

Stability and Performance

Cons

  1. Very High Damage (Even on “Balanced” Mode) – By default, most rifles kill unarmored enemies in 1–2 shots. You will die constantly early game. Enemies with MF weapons become terrifying. Recommended to reduce global damage via the holotape or a separate damage mod.
  2. Overwhelming Loot Spam – Raiders and gunners drop MF weapons and rare ammo frequently, which devalues the loot economy and makes vanilla weapons obsolete.
  3. Ammo Scarcity vs. Weight – Ammo is realistic (sold in small quantities, expensive) but also heavy (if using optional ammo weight). Forces you to manage ammo types carefully.
  4. No Legendary Effect Support by Default – MF weapons rarely spawn as legendary. There are patches, but without them, you miss out on that gameplay loop.
  5. Performance Hit – High-poly models and 4K textures can cause stuttering on mid-range PCs, especially in downtown Boston.
  6. Outdated Compared to MF 3.x – 2.6.9 lacks newer weapons, visual overhauls, and some bug fixes from v3. However, v3 requires all DLC and is heavier.

Known issues (typical for major weapon mods)

C. Ballistics and Sound

The mod overhauls the feel of combat. It moves away from "sponge" damage (where enemies take many hits) towards a more lethal model.