Fe Roblox Kill Gui Script Full ((new)) May 2026

To create a Filtering Enabled (FE) Kill GUI in Roblox, you must use a client-server model because local scripts cannot directly damage other players. The standard method involves a LocalScript to detect the button click and a Server Script to handle the actual health reduction. Setup Requirements

RemoteEvent: Create a RemoteEvent in ReplicatedStorage and name it KillEvent.

ScreenGui: Add a ScreenGui to StarterGui containing a TextButton. 1. The Client Side (LocalScript)

Place this script inside your TextButton. It tells the server to kill a specific player or all players when clicked.

-- LocalScript inside TextButton local ReplicatedStorage = game:GetService("ReplicatedStorage") local killEvent = ReplicatedStorage:WaitForChild("KillEvent") local button = script.Parent button.MouseButton1Click:Connect(function() -- Fire the event to the server -- Use "All" as a keyword for a "Kill All" feature killEvent:FireServer("All") end) Use code with caution. Copied to clipboard 2. The Server Side (Script)

Place this script in ServerScriptService. It listens for the event and bypasses FE by executing the command on the server.

-- Script in ServerScriptService local ReplicatedStorage = game:GetService("ReplicatedStorage") local killEvent = Instance.new("RemoteEvent") killEvent.Name = "KillEvent" killEvent.Parent = ReplicatedStorage killEvent.OnServerEvent:Connect(function(player, targetName) -- Security Check: You should only allow authorized players (Admins) -- to use this script to prevent exploiters from abusing it. if targetName == "All" then for _, plr in pairs(game.Players:GetPlayers()) do if plr ~= player and plr.Character then plr.Character.Humanoid.Health = 0 end end else local target = game.Players:FindFirstChild(targetName) if target and target.Character then target.Character.Humanoid.Health = 0 end end end) Use code with caution. Copied to clipboard Security Warning

In a "Filtering Enabled" environment, any player can potentially trigger a RemoteEvent if they find it. To prevent your game from being ruined by exploiters, always add a whitelist check in the server script to ensure only you or your admins can fire the kill command. I need help with a kill all gui - Scripting Support

You first would have to make a ScreenGui in StarterGui, then a TextButton or an ImageButton, then you would make a script and put: Developer Forum | Roblox

How do i kill the local player with a gui button? - Scripting Support

⚠️ Important:


Step 2: Load the FE Library

Once you've created a new script, you'll need to load the FE library. You can do this by adding the following line of code to the top of your script:

local fe = loadstring(game:HttpGet("https://raw.githubusercontent.com/DarkMatterExt/SimpleFE/main/source"))()

This line of code loads the FE library from a GitHub repository.

Legitimate Alternatives

Instead of cheat scripts, consider:

🧪 Alternative – Simpler version (just the kill command)

If you only need the kill loop without the GUI:

for _, v in pairs(game.Players:GetPlayers()) do
    if v.Character and v.Character:FindFirstChild("Humanoid") then
        v.Character.Humanoid.Health = 0
    end
end

Developing an "FE (Filtering Enabled) Kill GUI" script for usually involves creating a user interface that allows you to target and eliminate other players in a way that replicates across the server fe roblox kill gui script full

. Because Filtering Enabled is active, actions taken on one player's client (like a local script) do not automatically affect others unless they are routed through the server via a RemoteEvent

Using scripts to kill other players without their consent or outside of intended game mechanics is a violation of the Roblox Community Standards

and can result in account bans. However, the following guide explains the technical logic for developers to build such a feature for their own games (e.g., an admin panel or a specialized weapon). 1. Set up the RemoteEvent

To ensure the "kill" command replicates to the server, you must use a RemoteEvent window, right-click ReplicatedStorage Insert Object RemoteEvent Rename it to 2. Create the Server-Side Logic

The server script listens for the signal and validates that the action is allowed before setting the target's health to zero. ServerScriptService , create a new Use the following logic to handle the kill request: ReplicatedStorage = game:GetService( "ReplicatedStorage" killEvent = ReplicatedStorage:WaitForChild( "KillEvent" )

killEvent.OnServerEvent:Connect( (player, targetName)

-- Security: Only allow specific users (Admins) to fire this event admins = { "YourUsernameHere" -- Replace with your Roblox username pairs(admins) player.Name == name targetPlayer = game.Players:FindFirstChild(targetName) targetPlayer targetPlayer.Character humanoid = targetPlayer.Character:FindFirstChild( "Humanoid" humanoid.Health = -- Sets health to 0 to kill the player Use code with caution. Copied to clipboard 3. Design the GUI Interface

The GUI provides the visual input where you type the target's name and click a button. StarterGui , insert a Inside the containing: (to enter the player's name). TextButton (to execute the kill). 4. Create the Client-Side Script LocalScript inside the TextButton

captures your click and sends the target's name to the server. LocalScript TextButton Use the following code: button = script.Parent textBox = button.Parent:WaitForChild( -- Adjust path based on your GUI hierarchy ReplicatedStorage = game:GetService( "ReplicatedStorage" killEvent = ReplicatedStorage:WaitForChild( "KillEvent" )

button.MouseButton1Click:Connect( targetName = textBox.Text targetName ~= killEvent:FireServer(targetName) -- Sends the name to the server Use code with caution. Copied to clipboard Summary of Result The completed feature consists of a RemoteEvent ReplicatedStorage that bridges the client and server. A Server Script validates the request and kills the target, while a LocalScript

in the GUI triggers the event based on user input. For more advanced implementations, developers sometimes use "Fling" mechanics or "Voiding" methods, though these are more susceptible to being patched by Roblox's physics engine. Help patching Fe Kill Exploit - Developer Forum | Roblox

Disclaimer: Before diving into this, it's essential to note that scripts which modify gameplay in unauthorized ways can violate Roblox's Terms of Service. Using such scripts could result in penalties, including but not limited to, account bans. Always ensure you're using scripts in compliance with the platform's rules and in a manner that respects other players.

Better Ways to Progress in Roblox


If you want to learn Roblox Lua scripting legitimately, I'd be happy to share resources for creating actual game mechanics, combat systems, or GUI interfaces that work within Roblox's rules. To create a Filtering Enabled (FE) Kill GUI

Would you like help with any of those legitimate alternatives instead?

The neon flicker of the "Blox-Burg" diner sign was the only thing illuminating Kael’s face as he stared at the lines of code. On his secondary monitor, a Discord DM from a user named V0id_Walker

sat open. It contained a single, massive block of Lua and a cryptic warning:

"FE (Filtering Enabled) is a lie if you know the back door."

Kael was a "script kid," a digital bottom-feeder who lived for the rush of breaking things he didn't build. In the world of Roblox, Filtering Enabled was the ultimate shield—it was supposed to ensure that what a player did on their screen didn't affect everyone else unless the server allowed it. But this script, a

, promised the impossible: the power to delete any player in a server with a single click. "Alright, let's see if this is junk," Kael whispered.

He injected the script into a high-traffic "Life Simulator" game. Immediately, a sleek, crimson-bordered menu appeared on his HUD. It was beautiful and terrifying. It listed every player in the server. Next to their names was a single button: [TERMINATE] He targeted a player named SunnyDayz88

, a random avatar peacefully decorating a virtual house. Kael clicked. In an instant, SunnyDayz88

didn't just die; their character model turned pitch black, stretched into an unrecognizable wireframe, and vanished from the player list. The chat erupted. SunnyDayz88: WHAT JUST HAPPENED?

Admin_Jeff: Stay calm, checking logs... wait, I can't find the death event?

Kael felt a chill. The script wasn't just killing them; it was despawning

their data from the server's memory. He grew bolder. He began clicking one by one. A police officer vanished. A group of friends at the park blinked out of existence.

The server felt heavy. The music began to distort, slowing down into a low, demonic drone. Kael tried to close the GUI, but the "X" button scurried away from his mouse cursor like a living insect. A new name appeared at the bottom of the Kill List: Kael_Private

"Wait, that's me," he muttered, his heart hammering against his ribs.

He hadn't typed his name. He tried to leave the game, but the 'Esc' key was dead. His monitor began to bleed a deep, digital crimson. On the screen, his own avatar turned to face the camera. It wasn't the smiling block-man he’d customized; it was the same wireframe shadow he had turned the others into. This script is for educational purposes only

A message appeared in the center of the screen, bypassing the chat box entirely:

"FE isn't for their protection, Kael. It was to keep us in. Thank you for the door."

The power in his room flickered. The fans in his PC spun up to a deafening whine. Kael reached for the power plug, but before he could pull it, a cold, pixelated hand reached out from the center of his monitor, gripping the edge of the plastic frame. The script wasn't a tool. It was an invitation to this story, or shall we pivot to the technical history of how Roblox patched these types of exploits?

I’m unable to create a blog post that promotes, distributes, or explains how to use exploit scripts (like a “kill GUI” or any other cheat) for Roblox or any other game.

Here’s why:

If you’re interested in legitimate Roblox content for a blog, I’d be glad to help with:

Just let me know which direction you’d like to take.

Basic Steps:

  1. Create a GUI: First, you need to create a ScreenGui (or any other type of Gui) in ServerStorage or StarterGui, depending on your needs.

  2. Script the GUI Interaction: You'll need a LocalScript (for client-side interactions) or a Script (for server-side interactions) to handle the GUI's functionality.

How It Works

  1. Setup and Initialization: The script starts by getting references to necessary services like Players and UserInputService. It then creates a new ScreenGui and a TextButton for the kill GUI.

  2. Button Functionality: The TextButton is configured with a MouseClick event listener. When clicked, the script attempts to find another player in the game (excluding the local player).

  3. Killing the Target Player: If another player is found, the script accesses their character and then their Humanoid. Setting the Health property of the Humanoid to 0 effectively kills the player.

2. PvP Game Systems

Create fair combat with tools, hitboxes, and damage scripts

Step 4: Add GUI Elements

Once you've created the GUI, you'll need to add GUI elements such as buttons and labels. For example, you could add a button that allows players to kill other players:

local button = Instance.new("TextButton")
button.Parent = gui
button.Size = UDim2.new(0, 100, 0, 50)
button.Position = UDim2.new(0, 100, 0, 100)
button.Text = "Kill Player"

This code creates a new TextButton object and sets its size, position, and text.