Pes 6 Preset Face List [new] Official

PES 6 Preset Face List — Review & Practical Tips

Overview

What works well

Common downsides

Practical tips for best results

  1. Backup first

    • Copy original game files (faces folder, system folder, and any config/option files) before installing anything.
  2. Use a reliable installer or manager

    • Prefer community tools or dedicated installers that map face IDs automatically. If none exist, follow the pack’s README exactly.
  3. Check compatibility with your PES 6 patch/EXE

    • Ensure the face list matches the version/patch/option file you’re using; mismatches can swap faces between players.
  4. Prioritize high-quality packs

    • Look for packs labeled “HD” or “v2/v3” and check screenshots. Replace only lower-quality faces if you want a consistent look.
  5. Resolve conflicts systematically

    • If multiple mods modify the same files, create a single merged folder or use a file-diff tool to combine non-conflicting files. Keep a log of replaced files.
  6. Manual fixes for misaligned faces

    • If a face appears stretched or offset, adjust the face’s .png dimensions or rename files to match the target player ID. Some editors let you preview and fine-tune offsets.
  7. Pair with matching kits and boots

    • For the most authentic experience, use club/national kits and boots from the same era or modder to avoid visual mismatch.
  8. Test in different modes

    • Verify faces in Exhibition, Master League, and Team Edit—some faces only show in specific modes or need the correct Option File.
  9. Community resources

    • Use PES modding forums and updated mirrors for trustworthy packs, and read comments for known issues or user-made patches.
  10. Keep a “clean” baseline

Quick troubleshooting checklist

Bottom line

The fluorescent hum of the internet café in downtown Cairo was the only sound Ramses needed. It was 2010, the world was moving on to HD graphics and online servers, but Ramses lived in the sanctuary of the past. His fingers danced over the keyboard, minimizing the browser window displaying a mundane work email and maximizing the icon that meant more to him than his paycheck: Pro Evolution Soccer 6.

For the uninitiated, PES 6 was just a game. For Ramses, and the small, fervent cult of purists he belonged to, it was a religion. It was the zenith of gameplay physics—the heavy touch, the weighted pass, the satisfying thud of a volley. But tonight, Ramses wasn't playing. He was curating. pes 6 preset face list

He was deep in the Edit Mode, the digital workshop where reality and memory fused.

"Come on," he muttered, squinting at the generic polygon head on the screen. He was trying to recreate the 2005 AC Milan squad, a task that required surgical precision.

In the modern era of gaming, faces were scanned, 3D-mapped, and perfect. In PES 6, you had two choices: the generic "build-a-face" sliders, which often resulted in players who looked like melted wax figures, or the Holy Grail—the Preset Face List.

Ramses opened the text file he kept on his desktop. It was a document he had spent years compiling, cross-referencing obscure forum posts from 2006, dead links, and Russian fan sites. It was his map to the hidden DNA of the game.

Subject: Claude Makélélé. Current Status: Generic Face 12 (Disaster). Target: Preset Face #284.

He scrolled down the list on his notepad. The PES developers, limited by licensing rights, hadn't given every star their true likeness. But they had hidden the "DNA" of thousands of faces in the game code—faces that belonged to players in other leagues, unused slots, or players from previous iterations.

The theory was simple: A face that looked exactly like a young Zidane might be hidden under a random Japanese player ID. A face that perfectly mimicked a rugged defender might be found in the "Classic Players" section.

Ramses navigated to the player edit menu. He selected Makélélé. He bypassed the facial structure sliders entirely and went straight to the Base Player option. This allowed him to paste the appearance of one player onto another.

He didn't want to turn Makélélé into another player; he wanted to find the specific Preset ID that contained the facial geometry for a bald, intense midfielder.

He scrolled through the list. Generic. Generic. Dreadlock Model 3. Generic.

Then, he remembered an entry from the underground forums: Preset #341 - Linked to D. Albelda (Valencia) but modified.

He selected it. The screen flickered. The generic, flat-faced substitute vanished. In his place stood the French enforcer. The cheekbones were sharp, the eyes were deep-set, the texture of the skin was unique—it wasn't a blur; it had pores, stubble, scars. It was a specific, hand-crafted model the developers had buried in the code.

Ramses sat back, exhaling a plume of cigarette smoke. "That’s the stuff."

But the Preset Face List was a double-edged sword. It was a labyrinth of "almosts."

He moved to the next player: Ronaldinho. The game had his face by default, of course. But Ramses wanted the classic Ronaldinho, the buck-toothed grin from 2002, not the slightly weary look of 2006.

He consulted his list again. Note: Preset #109 belongs to the 'Unused Classic Brazil' slot.

He applied the preset. Suddenly, the face changed. It was the Ronaldinho of Nike commercials, the vibrant, smiling assassin. The geometry was slightly different—the eyes were wider, the teeth more prominent. PES 6 Preset Face List — Review &

However, the Preset Face List held dangers. Ramses navigated to a young striker he was building for the future: Lionel Messi. In PES 6, Messi was a wonderkid, but his face was often a generic teen model with long hair. Ramses wanted the short-haired, intense Messi that was emerging in La Liga.

He found a recommendation on the list: Preset #456 - resembles young Argentine template.

He applied it. The face morphed. But something was wrong. The head shape was right, the hair was the shaggy mop-top... but the texture was glitched. The skin tone was slightly off, making the Argentine look like he’d spent a week in a tanning bed, and the eyes stared vacantly into space.

"Uncanny valley," Ramses sighed. He hit undo. The Preset Face List was not magic; it was a box of parts. Sometimes you found a treasure; sometimes you found a monster.

He spent hours there, the café emptying out around him. He was a plastic surgeon for pixels.

By 3:00 AM, the AC Milan squad was complete. They stood on the menu screen, a testament to Ramses’ obsession. They weren't just a collection of stats anymore; they had identities. They had history written in their polygon counts.

He highlighted the team. They looked fearsome. They looked real.

Ramses finally clicked "Save." The memory card icon blinked. He exited to the main menu. He didn't play a match. The satisfaction wasn't in the scoring anymore; the satisfaction was in the restoration.

He looked at the text file on his monitor, the "Preset Face List." To a casual observer, it was a boring column of numbers: Preset 01, Preset 02, Preset 03... But Ramses knew better. Every number was a soul waiting to be woken up. Every number was a digital ghost looking for a body.

He closed the laptop. The game was saved. The faces were set. History, for one more night, was preserved.

In Pro Evolution Soccer 6 (PES 6), preset faces refer to the high-quality, pre-modeled faces for licensed stars, while the internal face editor allows you to create players from scratch. Managing these often involves using external tools like Kitserver to assign specific face files to player IDs. 1. Preset Face List (Examples)

While the full internal list contains hundreds of players, these are some of the most commonly sought preset IDs often found in official and community databases:

France: Henry (1904), Zidane (1905), Desailly (1906), Trezeguet (1915)

England: Beckham (1881), Owen (1882), Rooney (1884), Gerrard (1886) Spain: Fernando Torres (2044), Raul (2045), Fabregas (2047)

Italy: Toldo (2090), Zambrotta (2092), Gattuso (2093), Pirlo (2095)

Brazil: Ronaldinho (1912), Ronaldo (1913), Kaká (1916), Adriano (1917)

You can find comprehensive mapping documents on platforms like Scribd's PES 6 AFS Map and the PES 6 Player Face Database. 2. Guide: How to Assign and Edit Faces The PES 6 Preset Face List is a

To go beyond the basic in-game editor and use custom faces, follow these steps: Step 1: Identify Player IDs

Every player in PES 6 has a unique internal ID. You need this ID to "link" a face file to a specific player.

Use tools like PES Editor or check the map.txt file in your Kitserver's GDB/faces folder. Step 2: Prepare the Face Files Custom faces usually come in two parts:

Face Texture: An image file (usually .bin or .png) representing the skin. Hair Model: The hairstyle file associated with that face. Step 3: Using Kitserver (GDB Method)

This is the standard way to add new faces without overwriting original game files: Navigate to your PES 6 installation folder. Go to kitserver/GDB/faces.

Place your new face file in a folder (e.g., Premier League/Arsenal). Open the map.txt file in the faces folder.

Add a line following this format: PlayerID, "Folder Name/filename.bin". Example: 1884, "England/rooney_face.bin". Step 4: Using Game Graphic Studio (AFS Method)

If you want to replace the permanent "preset" faces stored in the game's 0_text.afs file: Open Game Graphic Studio (GGS). Open the 0_text.afs file from your dat folder.

Search for the "unknow" block range for faces (typically unknow_01891.bin to unknow_02937.bin).

Right-click the existing face and select "Import" to replace it with your custom .bin file. 3. Community Resources

For the latest high-definition facepacks and patches, the most active communities are:

Evo-Web: The primary hub for PES 6 editing and retro patches.

Facebook Groups: Look for creators like Alegor PES 6 Faces who provide detailed tutorials and modern face updates. Create your own face/anyone in the game : r/SPFootballLife

Q: How many total preset faces exist?

Konami officially listed 342 preset faces. With hidden/unused ones, the total is approximately 411.

Creating your own preset face list

  1. Determine your target roster version and extract player IDs (use a roster editor to export IDs).
  2. Name face image files consistently (e.g., lastname_firstname.bmp) and place them in folders by team.
  3. Create a mapping file listing player ID → face filename. Keep it plain text and well-commented.
  4. Test on a small subset first to ensure filenames, sizes, and formats match the game’s expectations.
  5. Package with a clear readme and version notes.

Potential Steps to Access/Use PES 6 Preset Face List

4. The Maradona Slot (ID 190)

For years, players thought Maradona wasn’t in PES 6. He is. But his face was removed from the menu. The ID 190 preset is a fully modeled, high-poly Diego Maradona face, complete with the 1986 Argentina hairstyle. Knowing this ID separates casual fans from hardcore editors.


Common file formats and components

3. Feature Requirements

Given a face ID (integer) →

Given a player name (search) →

Batch lookup – e.g., check all players in an option file against known preset faces.


Best practices for managing face packs

PES 6 Preset Face List — Comprehensive Guide

Pro Evolution Soccer 6 (PES 6) remains one of the most beloved football simulation games among retro-soccer fans. A big part of its enduring appeal is the modding community, which created extensive face packs and preset faces to update player likenesses. This article covers what a PES 6 preset face list is, why it matters, common formats, how to find and install preset face lists, tips for creating and managing them, and an example catalog of commonly included players.