Resident Evil 5 Nativepc Image Archive Loadresource Arc 3 22 Fix Fixed
This article is designed for modders, PC gaming enthusiasts, and troubleshooting users who encounter this specific error.
✅ Verify game files (if on Steam)
- Right-click Resident Evil 5 → Properties → Installed Files → Verify integrity of game files.
- This restores any missing/corrupt
.arcfiles.
3. Manual fix if you know the exact file
If the error points to a path like:
nativePC\Image\Archive\event\ev155_00.arc (3 22)
Then:
- Find a clean copy of that
.arc(from a friend’s install, or extract from game ISO/backup). - Replace the corrupted one.
- Use ARCtool to unpack/repack if the archive is damaged.
Summary Table
| Cause | Solution |
|-------|----------|
| Corrupt mod install | Clean nativePC + reinstall mod |
| DX9 mod on Gold Edition | Convert mod to DX10 format |
| Missing asset #22 | Extract original ARC & restore file 22 |
| Path too long | Move game to root folder (e.g., C:\RE5) |
| Permission error | Run as Admin |
The "Patches" Conflict
RE5 has a nativepc/image/patch/ directory. If you downloaded a mod that came as a patch file, it overrides standard archives. This article is designed for modders, PC gaming
- Fix: Check if you have a
patch_00.arcor similar in your directory that might be conflicting with your new file.
4. Convert Mods from DX9 to DX10 (Gold Edition)
Original RE5 (2009) used DX9. Resident Evil 5 Gold Edition (2015+) uses DX10 with a different archive layout.
Many old mods reference arc 3 22 in a way that fails on Gold Edition. ✅ Verify game files (if on Steam)
Fix: Use ARC Tool or RE5 PC Mod Converter to:
- Extract the old mod’s
.arc - Repack it for Gold Edition’s DX10 format
- Place in the correct subfolder (
Image/Archive/)
Step 4: The Hex Edit Fix (Advanced Users Only)
For experienced modders who understand hexadecimal: The 3.22 error can sometimes be a pointer error inside the ARC header. Right-click Resident Evil 5 → Properties → Installed
- Open the problematic
.arcfile in a hex editor (e.g., HxD). - Look at offset
0x00000000. The header should readARC(Hex:41 52 43). - At offset
0x00000008, there is a 32-bit integer representing the file table size. If this value is corrupted (e.g., reading0xFFFFFFFF), the engine crashes at3.22. - Compare your broken ARC with a vanilla version of the same file (using a hex comparison tool). Copy the correct header values from the vanilla file to the broken one.
Warning: This will likely break the mod’s functionality but can rescue a vanilla installation.
Step 4: Repacking (The "ARC" Fix)
The MT Framework engine can run loose folders, but it is highly unstable. You must repack the folder back into an .arc file.
- Drag the folder (e.g.,
l0322) onto yourArcTool.exeor similar converter. - This generates a new
l0322.arc. - Place this new
.arcfile intonativepc/image/Archive/. - Delete the loose folder.