A 100% complete save game for Resident Evil Revelations 2 serves as a "master file," granting immediate access to all campaign rewards, rare Raid Mode equipment, and bonus characters. For many players, these files are used to bypass the significant "grind" required to unlock endgame content. Campaign Mode 100% Completion
In the main story, a 100% save file typically features all episodes cleared on all difficulties, including the "Invisible Mode" and "Countdown Mode".
Bonus Weapons: All EX weapons (Infinite Ammo Rocket Launcher, Chicago Typewriter, Meat Grinder Drill, Short Sword, etc.) are unlocked and available at workbenches.
Costumes & Filters: All character costumes (Classic Claire/Barry, Sniper Claire, Survivor Moira) and screen filters (Classic Horror, Sepia, Comic) are accessible.
Records & Medals: Every episode record and completion medal is earned, providing maximum BP for the skill shop. Raid Mode 100% Completion
Raid Mode completion is the primary reason players seek out shared save files, as reaching the "true" 100% can take over 100 hours. Resident Evil Revelations 2 Achievement Guide
C:\Program Files (x86)\Steam\userdata\[YourSteamID3]\287290\remote\287290 is Revelations 2’s Steam App ID.Documents\My Games\Resident Evil Revelations 2\Claire Redfield and Barry Burton’s quiet lives had been a mirage for years. After the calamities in Raccoon City and Terragrigia, peace was a fragile thing they guarded with ritual—small acts of vigilance, a nightly check of doors and shutters, a careful silence about the things they’d seen. But peace never lasts.
It began with a single anonymous transmission: a grainy video showing a desolate island facility, a pale girl’s face pressed to rusted bars, and a handwritten message—SAVE US. They didn’t expect a call to action. They expected old nightmares to finally retreat. Instead, the past opened its mouth and called their names.
Claire arrived first. The ferry disgorged them onto a shoreline choked with black weeds that crawled like oil across the sand. The island smelled of salt, mold, and the metallic tang of blood. The asylum ahead sat like a wound—concrete, chain-link, and glass smeared with grime. Behind the barred windows, silhouettes moved with jerky, rehearsed intent. When the alarms woke, she found Barry already inside, breath fogging in the cold air, familiar tools strapped to his belt and a grim, steady look she’d come to trust.
Their mission was simple, ridiculous, and impossible: find the missing—those taken by a shadowy figure who called himself “The Overseer” in messages broadcast across the island’s crude loudspeakers—and get everyone out. Rescue, they called it. Redemption, they mumbled to themselves in the dark.
The save file called “Q-Complete” sits on a battered memory unit in a sealed office. Inside it, every milestone flickers like a confession. The first entry shows two survivors: Claire and Moira Burton—Barry’s daughter, a frightened photographer who learns to shoot with more than a camera—and their echoes, Natalia Korda and Alex Wesker, both tethered to fate and memory in different ways. Natalia can sense danger with a tug at the gut; Alex Wesker smiles like a wound that hasn’t finished healing. Each save marker is a waypoint in a story of trust, betrayal, and the slow carving of courage.
Level 1: “The Prison” — The first crossings are measured in trembling steps and gun clicks. Claire hunts through cells whose doors hang open, the floors sticky with old disinfectant and new blood. There’s a journal—a desperate scribble from someone who believes the island will save them if only they obey. The save point is a whisper of relief: two unlocked doors, a bunkroom cleared, a map folded like a promise. The entry reads: “Found Moira. She’s scared, but alive.”
Level 2: “The Sewers” — The lights fail and the water runs quick and cold. Here, the monsters are more than shambling bodies: they are experiments that think, that wait in ambush with glass-fed teeth. Natalia’s small hand leads the way through narrow pipes while Barry, steadier now, covers the rear. Recording the save is a ritual of breath: ammo conserved, puzzles solved, a distinct sense that someone watched them from the dark and found their game entertaining.
Level 3: “Broadcast Tower” — Static and voice. They decipher a message that spells out names and times—every rescue is a checkmark on The Overseer’s ledger. Alex Wesker appears not as a villain fully formed but as an idea: a scientist who loved her work more than her subjects. The save shows choices: free the prisoners, or use them as bait to reach the Overseer faster. They choose rescue. The file notes a casualty—a man named Daniel who died providing cover. His name is scribbled into the save’s margin like a benediction.
Level 4: “The Greenhouse” — Plants have gone feral, vines threading through broken glass like fingers through ribs. The bio-organic menace here is elegant and terrible: cultured spores that bloom into living traps. Natalia’s senses save them twice; Moira, learning to aim, saves them once with a shot through a glass heart. The save timestamp is late—03:12—because they couldn’t leave until they found the botanical key hidden in an office that reeked of antiseptic and regret.
Level 5: “The Ashen Hall” — Fire has come, either by design or accident. Corridors burn, smoke stings, and the Overseer’s voice taunts them over a ruined PA. The revelations deepen: The Overseer had been a project manager for someone who wanted to cure death by making it repeatable. Each victim teaches a lesson; each resurrection writes a new manual. The save file grows heavier with notes: “Alex’s lab — signs of cloning. Subject IDs: repeated sequences.” The decisions here ripple outward. They free a small group of captives who gift them information and a keycard. resident evil revelations 2 save game 100 complete
Final Act: “The Control Room / The Truth” — The Overseer is not a single man but a system, an ideology given flesh through people who thought playing god required no consent. Here the puzzle is ethical as well as mechanical: Do you shut the facility down and risk killing those trapped in a looping experiment, or you attempt to salvage what you can and drag the machinery into the light? They choose to destroy the core. Explosions are merciful in their noise; the facility roars like an animal with its ribs broken.
The final save, “100% Complete,” is less a file and more an epitaph. It lists survivors and losses, the weapons and items collected, the collectibles found and catalogued—photographs, scattered letters, audio diaries from people who once thought the island could save them. Among the collectibles: a child’s drawing pinned to a wall; a faded photograph of a family smiling in sunlight they’d thought they’d never see again; a half-burned mass of research notes with equations that look like prayers.
The ending is quiet. They escape on the last lifeboat while the island collapses behind them like a bad memory finally consumed by fire and sea. Moira holds onto Barry’s arm; Natalia stares out at the horizon, though she cannot fully say if what they left is behind them or simply waiting beneath the waves. Alex Wesker chooses a path that is neither wholly redemption nor simple villainy—she walks away into the fog with a device that might yet complicate tomorrow.
The save file’s final line reads: “We saved who we could. We remembered those we couldn’t. We keep going.” It’s not triumphant. It’s not neat. It is a ledger of survival: scars accounted for, moral debts noted, faces recorded so they can be named later. The save’s checksum matches reality not because everything ended, but because they kept a record—evidence that when the world asked for saints, imperfect people showed up and did what they could.
In the months after, each of them carries a small thing from the island: a shard of glass, a seed pod, a dog-eared journal. They sleep, poorly. They write letters. They testify in forums and quiet rooms. They know the files they unpacked will be copied, leaked, misread, and weaponized. They know the monsters will be catalogued and accidentally loved by other hands with less caution.
And yet, for a brief spell after the save reaches 100%, they let themselves a single honest night without dreams—just silence, a candle, and the knowledge that for that moment, the ledger balanced and a small, fragile victory was theirs.
Resident Evil: Revelations 2 (2015) is a bold, episodic entry that successfully bridges the gap between the franchise's survival horror roots and its later action-heavy tendencies. It is particularly notable for elevating fan-favourite Barry Burton
to a lead role for the first time, providing him with a deeply emotional character arc as he searches for his daughter, Moira. Campaign & Story
The game features two intertwined campaigns set six months apart on a desolate prison island. Claire & Moira:
Focuses on survival and escape after being kidnapped from a TerraSave party. Barry & Natalia:
Follows Barry's rescue mission, aided by Natalia, a young girl with supernatural sensory abilities. Dual Protagonist Mechanics:
Each "gunner" (Claire/Barry) is paired with a support character (Moira/Natalia) who can stun enemies, find hidden items, or detect threats, requiring constant character switching in single-player or tight cooperation in local split-screen co-op. Gameplay & Features Resident Evil Revelations 2 | Was It Really THAT Bad? 7 Sept 2025 —
Achieving a 100% complete save in Resident Evil Revelations 2
is a comprehensive undertaking that spans both the story-driven Campaign and the extensive, arcade-style Raid Mode. A "perfect" save file represents hundreds of hours of gameplay, requiring mastery of various difficulty levels and thorough exploration. Campaign Mode: The Path to Perfection
To reach 100% completion in the campaign, players must clear every episode across multiple specialized modes and collect every hidden item. A 100% complete save game for Resident Evil
Finding a Resident Evil Revelations 2 save game with 100% completion is the ultimate shortcut for players who want to skip the grind and dive straight into the endgame content. Whether you're looking to mess around with infinite ammo in the main campaign or want a fully decked-out roster for Raid Mode, a complete save file unlocks the full potential of Capcom’s episodic survival horror hit.
In this guide, we’ll cover what a 100% save file includes, how to install it, and why it's a game-changer for both Claire and Barry’s adventures. What’s Included in a 100% Complete Save?
A true "platinum-tier" save file for Resident Evil Revelations 2 offers more than just a finished story. Here is what you can typically expect:
Campaign Unlocks: All episodes cleared on all difficulties, including "No Escape" and "Invisible Enemy" modes.
Infinite Ammo: The holy grail of Resident Evil. Most 100% saves have the Infinite Ammo skill purchased and ready for all weapons.
Bonus Weapons: Access to the Chicago Typewriter, Meat Grinder, and the Short Sword.
Costumes Unlocked: All alternative outfits for Claire, Moira, Barry, and Natalia.
Raid Mode Mastery: All characters unlocked (including HUNK and Wesker), all stages cleared at Gauntlet Level 9, and a massive collection of Level 100 "Rainbow" weapons and rare parts.
Collectibles: All Tower Emblems, Kafka Drawings, and Military Boxes found. How to Install a Resident Evil Revelations 2 Save Game
Because Revelations 2 uses Steam Cloud or console-specific profiles, installing a downloaded save requires a few specific steps to ensure the game recognizes the new data. For PC (Steam)
Backup Your Data: Always copy your remote folder (usually found in C:\Program Files (x86)\Steam\userdata\[YourID]\287290\) to a safe location first.
Disable Steam Cloud: Right-click the game in your Steam Library > Properties > General > Toggle off "Keep games saves in the Steam Cloud."
Replace Files: Copy the downloaded save.bin or folder into the directory mentioned in step 1.
Run the Game: Launch the game to confirm the unlocks. Once verified, you can re-enable Steam Cloud, but choose to "Upload Local Files" if prompted.
Note: Some save files may require a "Save Editor" to match your specific Steam ID, otherwise the game may report the data as corrupted. Why Use a 100% Save File? For PC (Steam) Users
While the joy of Resident Evil often comes from the tension of limited resources, Revelations 2 is uniquely designed for replayability.
Skip the Raid Mode Grind: Raid Mode is incredibly fun but notoriously grindy. A 100% save allows you to experiment with high-level builds and "Soul Eater" weapons immediately without spending hundreds of hours farming the same maps.
Practice for Speedruns: If you want to practice specific segments of the game without worrying about ammo management or unlocking doors, having everything available from the start is a massive advantage.
Relive the Story with Power: There is a unique satisfaction in taking the Infinite Ammo Rocket Launcher back to Episode 1 and showing the Afflicted who really runs the island. Final Thoughts
Using a Resident Evil Revelations 2 100% save game transforms the experience from a desperate struggle for survival into an action-packed power fantasy. It’s the perfect way to see everything the game has to offer without the stress of the initial unlock requirements.
To achieve 100% completion in Resident Evil Revelations 2 , a "Perfect Save File" typically includes all campaign episodes cleared with an S rank, all unlockables (like infinite ammo), and fully leveled characters in Raid Mode. Save File Location
To install a downloaded save file, you must first locate your existing game data:
Steam (Windows): C:\Program Files (x86)\Steam\userdata\[Your Steam ID]\287290\remote.
Pirated/Codex: %SystemDrive%\Users\Public\Documents\Steam\CODEX\287290.
PS4/PS5: Use Save Wizard to resign or modify existing saves. Important Installation Notes Resident Evil Revelations 2 - Save file location?
Resident Evil Revelations 2. ... Save file location? Anyone know where it is? Cant find it with Everything search engine (program) steamcommunity.com
Here’s a clean, informative text about a 100% complete save game for Resident Evil Revelations 2, suitable for a game FAQ, forum post, or guide.
While downloading a save gives instant gratification, the journey to 100% is the real reward. The game’s Raid Mode is incredibly addictive, and earning Trench Walker title legitimately feels better than any cheat.
If you just want the cosmetics and infinite weapons for casual fun, go ahead and grab the save. But if you love Resident Evil’s challenge — take the long road.
Would you like a step-by-step guide for earning a specific Raid Mode medal or S-ranking a tough episode?
SaveData.bin and SystemSaveData.bin files with the downloaded ones.Release Year: 2015 Platforms: PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Nintendo Switch Genre: Survival Horror / Action