To install mods in The Sims Medieval , you must create or edit a Resource.cfg file and place it in your game's installation folder (not the Documents folder). The text inside the file tells the game where to look for custom content (CC) and how many sub-folders deep to search. Required Text for Resource.cfg
Copy and paste the following text into a standard text editor like Notepad:
Priority 500 PackedFile *.package PackedFile *\*.package PackedFile *\*\*.package PackedFile *\*\*\*.package PackedFile *\*\*\*\*.package Use code with caution. Copied to clipboard Installation Steps
Locate Installation Folder: Navigate to your main game directory (e.g., C:\Program Files (x86)\Origin Games\The Sims Medieval). Create Folders: In the main folder, create a new folder named Mods.
Inside the Mods folder, create another folder named Packages.
Save the File: Save your Notepad document as Resource.cfg (ensure it does not end in .txt) and place it directly into the main installation folder (the same place where you created the "Mods" folder).
Add Helper File: Most mods also require the d3dx9_31.dll file to be placed in The Sims Medieval\Game\Bin to function correctly.
Note: If you want the game to recognize more than five levels of sub-folders, you can add more lines to the text, adding an extra *\ for each additional level.
Are you having trouble with a specific mod not showing up in your game? Resource.CFG file | EA Forums - 1229025
I can explain how to set up or customize the Resource.cfg file for The Sims Medieval
to enable mods and custom content (CC). This file essentially tells the game engine where to look for package files and how many sub-folders deep it should search. Standard Setup for Mods sims medieval resource.cfg
To use mods, you need a correctly configured Resource.cfg file placed in your game's installation directory (not the Documents folder).
Location: C:\Program Files (x86)\Electronic Arts\The Sims Medieval\Game\Bin (or your specific install path).
The "Mods" Folder: You must also create a folder named Mods in that same Game directory, with a Packages sub-folder inside it. Optimized Resource.cfg Content
A standard "feature-ready" configuration that allows for organized sub-folders (up to 5 levels deep) looks like this:
Priority 500 PackedFile Mods/Packages/*.package PackedFile Mods/Packages/*/*.package PackedFile Mods/Packages/*/*/*.package PackedFile Mods/Packages/*/*/*/*.package PackedFile Mods/Packages/*/*/*/*/*.package Use code with caution. Copied to clipboard Why Customize this File?
Organization: The default file often only reads the top level. Adding lines like */*/*.package allows you to sort your mods into folders (e.g., /Clothes, /Overrides, /Fixes) without the game ignoring them.
Testing Cheats: While Resource.cfg handles mods, gameplay "features" like advanced cheats are actually handled in the Commands.ini file located in the GameData\Shared\NonPackaged\Ini folder. Community Resources
For pre-made configurations and detailed installation guides, the community at Mod The Sims provides the most reliable legacy support for The Sims Medieval modding. The Sims 4 resource.cfg File - thesimsresource - Zendesk
Resource.cfg file is a critical configuration file required to enable mods and custom content (CC) in The Sims Medieval The Sims 4
, which creates this file automatically in your Documents folder, The Sims Medieval requires you to manually place it in your game installation directory for mods to function. 1. Purpose of Resource.cfg To install mods in The Sims Medieval ,
This file serves as a map for the game, instructing it to look for and prioritize custom files located within your
folder. Without this file, any mods added to your game will be ignored. 2. Proper File Location Resource.cfg file must be placed in the root directory The Sims Medieval installation, at the same level as the Common Installation Path
C:\Program Files (x86)\Steam\steamapps\common\The Sims Medieval\ EA App / Origin C:\Program Files (x86)\Origin Games\The Sims Medieval\ Retail (Disc) C:\Program Files (x86)\Electronic Arts\The Sims Medieval\
Contents/Resources/transgaming/c_drive/Program Files/Electronic Arts/The Sims Medieval/ 3. File Content (Template)
If you are creating the file yourself using a text editor (like Notepad), you can paste the following standard configuration to allow the game to read mods up to five subfolders deep:
Priority 500 PackedFile *.package PackedFile *\*.package PackedFile *\*\*.package PackedFile *\*\*\*.package PackedFile *\*\*\*\*.package Use code with caution. Copied to clipboard 4. Installation Checklist
To fully enable modding, you must complete these three steps: Create Folders : Inside your main game directory, create a folder named , create a folder named Add Resource.cfg : Place the file in the main game directory (next to the Add d3dx9_31.dll : For script mods to work, you must also place a d3dx9_31.dll file into the The Sims Medieval\Game\Bin\ file to save you from manual creation?
Here is the standard Resource.cfg file required to enable custom content (packages) in The Sims Medieval.
The file must be placed in the root of your Mods folder. The typical file path is:
Documents > Electronic Arts > The Sims Medieval > Mods Check: Do you have a Mods folder directly
Note: If you do not see a "Mods" folder inside your game directory, you will need to create one manually. Simply create a new folder and name it Mods (without the capital M if it doesn't work, though capitalization usually does not matter on Windows).
For power users, the default resource.cfg is just a starting point. You can customize it for specific needs.
Example 1: Creating a "Disabled" Folder
Add this line to create a folder where the game will not read mods (useful for testing):
PackedFile Mods/Disabled/*.package -- Actually, do not use PackedFile. To disable, simply move mods outside Packages. There is no "ignore" command in vanilla cfg.
Example 2: Increasing Folder Depth
If you are an extreme organizer with folders like Mods/Packages/Gameplay/Quests/Dragon_Valley/Edit_Tuning/, you need more asterisks. Add:
PackedFile Mods/Packages/*/*/*/*/*/*.package (six levels deep).
Example 3: Prioritizing a Specific Mod
If you have two mods that edit the same file (e.g., two different priest tuning mods), you can force one to load last by giving it a lower priority number. Create a sub-folder called Priority_Override and add a dedicated block with Priority 600.
Likely cause: Wrong resource.cfg location or content.
Mods folder directly inside Documents\Electronic Arts\The Sims Medieval? If not, create it.resource.cfg (not Resource.cfg, not Resource.cfg.txt)? Windows File Explorer > View > Show file name extensions.resource.cfg. Does it point to Mods/Packages/? If it points to Mods/Overrides/ or Mods/Files/, edit it.If you have two mods that edit the same quest or same piece of clothing, the one loaded last wins. Mods are loaded in the order the file system returns them (usually alphabetical). You cannot easily change load order via resource.cfg (unlike Skyrim’s plugin system), but you can create subfolders named 01_Core, 02_Overrides, etc., to force alphabetical loading.
If the game launches but you don't see your CC:
.package files are inside the Packages folder.Resource.cfg file is inside the Mods folder.Symptom: You installed a mod, but it doesn't appear in the game. Fix:
Documents > Electronic Arts > The Sims Medieval > Mods > Packages > YourMod.package.resource.cfg is directly in the Mods folder, not inside Packages.