Wolvesville is a fast-paced, 16-player online adaptation of the classic party game Werewolf (or Mafia). Unlike the tabletop version, Wolvesville is packed with unique roles, special abilities, and faction-specific win conditions. With over 30 distinct roles (and multiple variants), mastering the game requires knowing exactly what each character can—and cannot—do.
This guide provides a complete, up-to-date breakdown of every role in Wolvesville, categorized by faction: Villagers (Blue), Werewolves (Red), Solo (Grey/Neutral), and Special event roles.
Wolf (Basic)
Alpha / Wolf Leader
Wolf Cub / Young Wolf
Werewolf with Special Actions
Wolf Seer (if present)
| Role | Description | |------|-------------| | Jailer | Jails a player for the night—they cannot act, and are protected from attacks. You can talk privately with them. | | Knight | Protects a player. If that player is attacked, you counterattack and kill the attacker. One-time use. | | Beast Hunter | Hunts a player. If they are a Werewolf, they are trapped and cannot act. | | Avenger | When lynched, you kill the player who voted last for you. Great revenge tool. | | Bell Ringer | Once per game, you can extend the voting phase by 30 seconds. | | Peasant | No ability, but you appear as Unknown to the Aura Seer. Useful for confusion. | | Mayor | Your vote counts as two. You are revealed as Mayor when using the ability. High-impact. |
By: Cogent Devs - A Design & Development Company